Natural Balance: Chronicles
A downloadable game for Windows
Natural Balance: Chronicles is an unprecedented isometric Action RPG where your actions, along with the actions of other players, affect the world itself and everyone in it through the unique energy system with its innovative gameplay mechanics and events!
With each release of its episodic design, choose between two natural enemies and experience their independent journeys as they struggle with the harmful acts caused by the opposing race, as each side fights to sustain sufficient levels of their respective energy in order to survive.
The first chronicle in the series involves the personal stories of a fire energy wielding Pyrokin from the Elemental faction and a disease energy manipulating Virnox of the Primal faction. Which energy will you fight for as you traverse the savage, mystical planet?
While the core characteristics of this game are akin to that of other isometric ActionRPGs, this game offers the following, unparalleled features that are not currently found in any other game of this genre:
The Energy System
- Energy Mechanic: A one-of-a-kind gameplay mechanic in the ActionRPG genre where the actions of your character, along with the actions of all other players, affect the world itself and everyone in it. While you play as a figure from one of two opposing factions, the conduct of both sides create a tug-of-war over the energies bringing beneficial or harmful results in the process.
- Actions: Completing quests, using cisterns, vanquishing energy using foes, traveling via ley lines, and potentially other activities, all alter the levels of affiliated energies.
- Impacts: Objects that are directly connected to an energy are affected in its own way and in direct proportion to the quantity of the remaining energy. For example, a piece of your gear can have an energy affix where its stat dynamically shifts between a low to high value or the energetic glow of certain plants or rocks can be vacant to vibrant.
- Energy Events: Special activities occur for everyone when an individual energy reaches one of the various trigger points. As these events are driven entirely by each and every player, it brings diversity throughout the entire journey, not just at the end-game, for all characters and promotes long-term replayability.
- Upheavals: At excessively high energy levels, surplus energy is released in the form of a worldwide, cataclysmic discharge that impacts all of the active players. In the case of fire energy, volcanoes erupt, raining searing balls of lava onto the world. For disease energy, decayed corpses rise out of the ground to plague those who wander too close.
- Groupless Raids: At certain tiers of energy depletion, characters of the rival faction gain the opportunity to participate in a challenging raid event against a powerful foe – without needing to be in a party, guild, or open world instance. Anyone who desires to participate in the raid can contribute, even if they are at lower levels. The final tier raids will drop the best loot in the game, thereby encouraging players to strategically alter energy levels in order to regain access.
- Two paths, one world: Unlike a typical ActionRPG which follows a main story along a single path through the world, each chronicle will provide two playable races, of opposing factions, who take part in separate stories. Their paths in the world will be distinct, allowing you to experience the same locations, but with a different perspective and content that is associated with the faction of your active character.
Status | In development |
Platforms | Windows |
Author | tocinogames |
Genre | Action |
Made with | Unreal Engine |
Tags | Action RPG, Hack and Slash, Isometric |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage, Discord, Twitter/X, YouTube, Reddit |
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